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Clients |
| |
|
| |
Paramount
Pictures |
| |
Twentieth
Century Fox |
| |
Lucasfilm
/ Lucas Animation |
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Industrial
Light + Magic |
| |
Universal
Pictures |
| |
Digital
Domain |
| |
Dino
De Laurentiis Company |
| |
Lightstorm
Entertainment |
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Bay
Films |
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Walt
Disney Animation Studios |
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Blue
Sky Studios |
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Rainmaker
Animation |
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Mattel,
Inc. |
| |
Nokia,
Inc. |
| |
Cinemolivas
Productions |
| |
Electronic
Arts, Inc. |
| |
Walt
Disney Imagineering |
| |
Universal
Studios |
|
|
When I was a kid I liked dinosaurs and airplanes. My dad,
who is an industrial designer, taught me how to draw decently
by age 5 or 6, so I would make my own dinosaur books or
draw stuff I’d seen in movies. After graduating
from high school, I went to UCLA
to get a broad education and took night classes at Art
Center College of Design to help focus my design skills.
I
started Art Center full-time in Fall '94 with a scholarship,
majoring in Transportation Design. I wanted to make sure
I learned the nuts and bolts of Industrial Design as well
as the Illustration skills- to be able to design a vehicle
or an environment that makes sense and looks good and
then to depict it in three dimensional space. About halfway
through my studies, Art Center started to feature Entertainment
Design classes. By that time, I knew I didn't want to
be a car designer. My heart was more in airplanes and
architecture, I guess. I eventually graduated with honors
as a Transportation Design major with emphasis on Entertainment
Design. My time at Art Center was really fantastic. The
quality of the instructors was high, but I really owe
my experience to classmates and upper term students for
providing the competition that was essential to push me
along.
I
got a job at Walt
Disney Imagineering right out of college and also
did some freelancing on the side for Universal
Studios. WDI was a great place to work, but a lot
of the projects moved too quickly from the ‘blue
sky fun’ phase to the engineering, budgeting,...
the reality part. A refreshing change came in the form
of a job at Industrial
Light + Magic in the digital features division. I
was at ILM for 3 years before moving up to Skywalker
Ranch as a Concept Design Supervisor on Star
Wars Episode 2: Attack of the Clones (2002) and stayed
on for Episode
3: Revenge of the Sith (2005). I was also a Senior Art
Director at ILM where I did a lot of hands-on work during
the post-production of Star Wars movies and played
a major role in creating the Tripods
in Steven Spielberg's War
of the Worlds (2005).
At
the beginning of Episode III pre-production,
I went down to Pasadena every weekend to teach an Advanced Entertainment Design course at Art Center.
Response was great, and it was a great experience for
me, too. But, my work schedule got too hectic to continue.
In late 2003, I got together with Alex Alvarez at Gnomon
School of Visual Effects to produce DVD
demos. They do not focus on the software but on the
techniques I use daily at work. It has been over three
years, and they continue to serve as a great substitute
to being in my class for those who want to learn to design
and paint digitally for feature film, themed environment,
and video games.
In
the Spring of 2005, I relocated back to Southern California
to start the next chapter of my career as a freelance
concept artist. I still have strong ties to Industrial
Light + Magic and Lucasfilm,
and my client list keeps growing and now includes Paramount
Studios, Universal
Pictures, Mattel,
Sony
Pictures, Blue
Sky Studios, Bay Films, Lightstorm Entertainment,
Walt Disney
Animation Studios, Dino
de Laurentiis Company, and Electronic
Arts. I have been lending my skills on many bid projects
as well as high profile film projects such as John
Carter of Mars, Star Trek (2008), and James
Cameron's Avatar (2009).
(October 2007) |